An atmospheric timing and reaction based game of monsters and men.

Created within 48h for Ludum Dare 50 (Theme: Delay the inevitable)

Check out my indie game Recollection, my game dev YouTube channel and more at https://linktr.ee/Erkberg

The jam was a whole lot of fun again, and I'm quite happy with how the game turned out. But I got lost in details a bit too much and didn't manage to get everything in there that I wanted, such as:

  • sound effects (though it does create a certain atmosphere without them)
  • better storytelling / writing / endings
  • a second game mode (highscore survival)
  • balancing changes and accessibility settings to adjust the difficulty a bit (the game is probably too easy on the violent path and too hard on the non-violent one, even though that’s part of the message)
  • improved visuals, especially animations and player feedback
  • and more...

Not sure yet if I'll have the time for a post-jam version but I'd really love to address these things someday. And to clean up the messy code :D (which btw is available on Github: https://github.com/Erkberg/LudumDare50)

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorErkberg
GenreAction
TagsAtmospheric, Dark, Ludum Dare, ludum-dare--50
LinksLudum Dare

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Click download now to get access to the following files:

DecisiveBattleWin.zip 86 MB
DecisiveBattleLinux.zip 87 MB
DecisiveBattleMac.app.zip 95 MB

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